Monday, September 11, 2006

The Poetics of Interactivity

When I first began reading the article I came across the words “media saturated” and “computerized contemporary world.” My first question to this is, “What is the “media” that is saturating interactivity?” Can it be...the media of people? How about the media of advertising? Or is it the media like new reporters reporting one sided views point. I’m taking liberties and saying it’s the media of digital languages like, hypertext application or programming languages.

Side note: Are closed circuit and recorded video forms of media saturation?

Next phrase that spark internal controversy was “computerized contemporary worlds.” Not one page later does the author talk about interactive art taking us to fantasy worlds. Again, I’m going out on a limb with: Worlds that aren’t tangible and are someone else’s making can be a fantasy world. An example of this would be the handheld globe eye piece. But, that is FAR from a contemporary world. It’s safe to say that the opening lines of this article ring far from true or engrossing.

Side note: “This was a period of struggle by woman and minorities…” Humph...this doesn’t fit into this article.

Page 2 (page 2 because I printed it):
“…interface. The communication links between hardware and software and between the user and the computer compose a layered, complex site of exchange that is virtual as well as physical in multiple dimensions. The symbols to be manipulated may be text, graphics, images, and audio.”

Due to some reason, the commonly known and accepted meaning to interactivity has arrived. To this I say, “The real world de yookoso.” (Japanese for “Glad you made it.”). Here’s where my opinion leaves and I just sit back nodding. “…fully immersive virtual reality…”, “…computer controlled objects in physical space.” This is what interactivity is all about. It’s about abandoning your world and mind to enter into something different, maybe…even radical *GASP*!!!

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